Now, that everyone who responded wasn’t on board with Kak’s Major Guild Idea and after hearing out Kak’s point. The major drawback that all of you collectively experienced was being under someone/ being in a different guild
So instead, a better way to go about it would be a compromise. So I give you
The Red Caye Treaty
Rather than being under one guild, we collectively agree not to take over Red Caye and protect the new players in case of harassment till there is either a new spawn point or till the second continent opens up. And if someone goes against this treaty by either exploiting/harassing/or being an asshole to the new players, we deem you a bad dude and spawn camp you till you either log off permanently or agree to not continue.
Why should you agree?
Now, I am not telling you to have a tea party with the other guilds; you all can continue growing and waging war. But to wage war, you actually need people on either side, so it’s not like toddlers playing with their toys, you know? And the reason why I propose this treaty-
Major Guilds will ruin balance- With a bunch of tiny guilds, wars would be more fun, a bit more fair. And it lets the eventual new players have a chance to catch up.
You retain everything- Your independence, your guild, your choice
This is what Kak wanted- A point Kaks emphasised was guilds/old players bullying new players in the spawn area. To those who agree, we just have to see if no dumbass starts to kill new players as a hobby.
This is better in the long run- Until the new continent releases, every player will start their journey here just like we did. So, keeping it safe for now, so the eventual guild that stays here can protect it.
Are there reasons to agree?
Now, I will be the first to admit this treaty isn’t without its drawbacks
Red Caye- It’s the only major town right now and is very viable to any guild that controls it, as there are all the important NPCs there (which includes the alchemist), and the guild there will have new players joining every day, as according to the stats David told us.
Port- It is highly likely that the way to the new continent would be available in Red Caye. This means whichever Guild controls it gets to go there first.
New Player training - Though this is a point for the future, I’ll address it now. When we have new joinees in your Guild, they need to hunt mobs, but if the areas surrounding Red Caye are taken over by a single Guild, it would be harder for new players who joined to level up.
Conclusion
Tbh I do hope you all agree. I mean, you guys get to be free with the limitations of just having one neutral territory, so it’s easier for new players to join and play. (I mean, that’s what we want, right?). If you agree, everyone gets to have their guild and not have to worry about the NPCs or new people not joining anymore.
Tell me if you agree, disagree or have any doubts, and I will answer them as soon as possible.
I agree, and I want to apologize once again for a mistake I made a long time ago. I killed a new player while just experimenting, not realizing it would cause them to actually die. I’ll never do something like that again. And yes again, I agree.
It’s a common thing to happen, when i first started there was this new player (lvl 1-2). I was trying to talk to him because a that point he was the first person I saw, he never responded and he was AFK… I murdered him on the spot.
This was also the time, i almost murdered one of the devs.
I agree, but the question is, should we have specific guilds like a mages tower, or an adventures guild, or a research guild, or an alchemist guild, making a real fantasy-type game or just let them be
i suggest to leave it to players. researchers, adventures etc guilds arent there but groups are so they remain unalligned, similar to mercenaries for hire
To everyone who accepted my proposal. thank you very much, however the new update has partially made the treaty useless. As we can’t even control Red Caye. Though, I would like to say we still keep the part about people being bullied or harassed by others. I think we can still act on that part of the treaty
Id like to make an ammendment to the treaty. There are 5 zones, adn you need 4 for the max title. I suggest we allow Anatolikos(yellow zone east of town) to be and remain contested by anyone who wants to build a house there, for the purposes of enchantment. no one wants to run across the map repeatedly to get enchantment reagents, so i think we should let people build houses near the alchemist and agree to not do anything to destroy them.Alternatively, we let a merc keep a single house near the alchemist that everyone can enchant inside of, as theyre a nuetral group and the area wouldnt really belong to anyone.
here is a temporary solution: there are various small islands in the map that are not in anyone’s territory. mercs know of these islands. they can be used as alchemist homes instead.
A house in town would be best, as it’s easier for everyone to reach. I don’t want the house to be encroaching on someone’s territory. If not, some place closer.