Ive spent probably 10 hours total enchanting across 3 characters. My main Polearm has +3 str on every single piece of gear and does equivalent damage to my axe user with no enchantments. My mage has +3 intel on 6/10 pieces and +3 mag resistance on the other 4, and i take about the same and do exactly the same damage i was doing before. Id like to see either points in stats do more and be more impactful and for there to be higher than +3 on enchantments. At later levels, maybe every 10, a higher rank of enchanting dust that increases enchantment ranges as well such as
1-10 theion (enchants +1-5)
11-20 theion+1 (enchants 5-10)
etc.
Id also like a way to either enchant faster or use consumable items that either increase the chance of the enchant you want or takes away enchants you dont want.
I put it here so people can have a discussion about this specific topic. If it goes in the mega thread, it makes it too easy to lose the suggestion itself if theres a bunch of replies then talking about it and congests all of the suggestions made.
ill grant that i get to play a lot more than most people, but it only takes an hour, maybe two if its your first character to get to level 10 by following the quests. By 7 you can fight dragons and mustes which drops gear that get you 250 per piece, and theion is only 25 per piece.
Following up with this, stat bonuses are being added, but their effects are not being applied. This will be fixed in the next update. Rest of the bonuses should be working.