Game Overhaul (IMPORTANT)

Just been playing for the last 2 hours and reached level 10. I want to make it clear i am not thrashing the game and it may have potential down the line but for now you will not be able to hold a player base with what feels like if A.I made a game in 5 minutes.

a fair few things are going to need to be just outright redone in my opinion.

first of all, need a more clear focus on which way you want the direction of the game to go. I saw in the front page message that you don’t really care about the pve balance, which i get because you want to focus more on pvp. however it just seems like you have thrown pve in their because other games of this genre has it.

if you want to go the pvp route. delete all pvp for now and just focus on making the character playing fun.

on that note couple of items related to game mechanics:

  • i can solo a drakon at level 1, and make 1000 gold in an instant
  • many bugs (which is understandable as it is early stage).
  • movement feels slugish. slow and clankly
  • skills are dodgey at best,
  • targeting system will need complete overhaul sometimes just not even functionion.
  • classes are not balanced (as a mage you can just beat all if you just move backwards in a straight line or just perma root).

Where i would go from this spot.

  1. remove all pve related items for now (leveling included). it just needs too much work and spreads your good ideas thin.

  2. focus solely on the pvp aspect (if thats what you want).
    2b. if pvp is the focus make it an arena base for now where people can in the lobby change their classes stats items and have fun creating unique builds etc. then allow for requests of duels between players (bots also work if you can manage to create them). then do it by instance base where each arena is seperate to save on lag, fps for the players.

  3. more focus on balancing classes, if mage can attack at a distance there should be a way for an attacker to outplay. and visa versa a way to close distance or to seperate themselves or to go into a defense mode to prevent the burst.

  4. make the combat feel fun, get people coming back and once the game feels fun then can pivot to a leveling pve system where it actually feels rewarding leveling up.

5 Likes

Thanks for trying the game and sharing your thoughts here. Well noted regarding the balance and bugs suggestions.

In the next update we are partially addressing ranged balance issues by reducing overall damage and increasing the cool down on Root. Ranged attackers will still be quite strong however, because they will still be able to kite for now.

Targeting system is getting a partial overhaul in the next update as well, I did stream on this topic a few days ago.

Balance will be rock-paper-scissor but because not everything is finished some classes are overpowered for now. For example Rogues can stealth (invisibility), and with interrupts and not being able to cast while moving they should easily handle Mages.

Overall the plan is to continue to build out the features of the game and continue to address bugs/issues as they arise. The vision of the game is geopolitics with classic MMORPG game mechanics, we’re not trying to be an Arena/MOBA PvP game.

4 Likes

I agree with everything except removing PvE part of game

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Also the housing on the map is alittle silly, if anything I think you should have it as a specific house that is a player house and the player has to unlock it, so it’s just one house and then make it instance based for each person.

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