Kingmaker Discussion (Territorial Control, Titles)

Dear Erisians,

The Kingmaker update marks a major step forward for Eris Online, introducing territorial control, titles and player trading.

Thank you to everyone who has been anticipating this update as seeing the community’s enthusiasm has been incredibly motivating. To our new players, please keep in mind that Eris Online is still very much in alpha. At this stage, our focus is on building functional systems first, with polish and refinement following over time.

Territory

Red Caye has been divided into five distinct territories: Anatolikos, Notos, Dytikos, Meson, and Boreios.

Territories begin in an unclaimed state. When a player or guild builds within a territory, it becomes claimed. If multiple guilds or independent players build in the same territory, it becomes contested.

At present, territorial control is primarily cosmetic. Rulers gain titles, and their name or guild name appears when hovering over a territory on the in-game map. However, this system forms the foundation for future mechanics such as taxation, territorial protection, and guild warfare.

Territory Example

Titles

Titles are awarded based on territorial control using the following hierarchy:

  • Baron / Baroness – Independent claimant or landed vassal within a guild
  • Count / Countess – Guildmaster controlling 1 territory
  • Duke / Duchess – Guildmaster controlling 2 territories
  • King / Queen – Guildmaster controlling 3 territories
  • Emperor / Empress – Guildmaster controlling 4 territories

⚠️ Important Restrictions Players are strictly limited to one cottage, and multi-boxing is not permitted. Higher titles are intentionally designed to require cooperation and coordination between players.

Title Example

Reworked Ruined Castle

The Ruined Castle area has been completely reworked and now features a new monster awaiting discovery. This area is planned to play a larger role in future updates and is currently envisioned as the location for the game’s first boss encounter and a story-driven quest line.

Ruined Castle Example

Window of Opportunity

Workers placed at the gold mine are now only vulnerable between 16:00 – 17:00 UTC each day.

Worker production has been increased from 10 gold to 30 gold every 10 minutes, resulting in roughly 4,000 gold per day. This change is intended to create a predictable, high-stakes window where players are encouraged to actively contest the gold mine.

Player Trading

Players can now trade gold and items directly with one another.

To initiate a trade, right-click on another player and select Trade. Place the gold and items you wish to exchange into the appropriate slots, then press Lock. Once both players have locked the trade, it can be accepted to complete the transaction.

Please note that while trading, players cannot move or perform other actions.

Quest Indicators Example

Quest Indicators

When accepting a quest, an indicator will appear on the mini-map highlighting the quest target. Follow the indicator to locate the required enemy.

Once you are close to your target, the indicator will return to its normal state.

Quest Indicators Example

Memory Settings

New settings have been added to control the view distance of various objects in the game world. You can also set a target memory usage, which the system will attempt to optimize around dynamically.

Players with slower connections or lower-end systems are encouraged to set most sliders to their lowest values. Texture Memory should remain at 4096 MB, unless your system has less available memory.

Memory Settings Example

Gameplay Updates

World & Systems

  • Player-owned buildings and NPCs can now be killed
  • Increased Worker level from 1 -> 10
  • Flattened areas around Red Caye for easier building
  • Local chat is now global in-game
  • Added the ability to promote, demote and kick guild members
  • Improved ocean shader

New Content

  • Added NPC: Dictys the Fisherman
  • Added Monster: petrinos
  • New quests:
    • A Fisherman’s Request
    • A Word with Ormenos
    • Householder’s Path

Cut Content

  • Removed Monster: skeletos

UI & Quality of Life

  • Improved Crafting UI
  • Improved Guild UI
  • Improved Character Creation UI
  • Improved Input Fields
  • Improved Item Slot UI
  • Added Return to Lobby Shortcut
  • Added Go to Forum Shortcut
  • Added Map Indicators
  • Added Hints to NPC Dialog
  • Added resistances and critical chance to Character Info
  • Whispers now display TO and FROM

Balance Changes

  • Decreased Stealth cool down from 600 -> 300
  • Increased Stealth duration from 30 -> 90
  • Lowered mana cost of Bolt from 2 -> 1 per level
  • Increased cool down of Root from 5 -> 60 seconds
  • Lowered Longbow damage from 6-9 -> 5-8
  • Lowered Reflex Bow damage from 3-6 -> 2-5
  • Lowered Hunting Crossbow damage from 6-12 -> 4-10
  • Lowered Light Crossbow damage from 12-18 -> 10-16
  • Lowered Adept’s Staff damage from 9-18 -> 10-16
  • Lowered Initiate’s Staff damage from 6-12 -> 4-10
  • Decreased cool down of Adept’s Wand 5 -> 3
  • Lowered damage of Adept’s Wand 6-9 -> 5-8
  • Decreased cool down of Initiate’s Wand 5 -> 3
  • Lowered damage of Initiate’s Wand 3-6 -> 2-5
  • Decreased cool down of Novice’s Wand 5 -> 3
  • Increased Heal mana cost from 4 -> 9
  • Decreased buffs cast time 3 -> 0.5
  • Decreased buffs mana cost 25 -> 10
  • Increased cost of Alchemist contract 100 -> 500
  • Increased cost of Cottage blueprint from 100 -> 1000
  • Increased cost of Shed blueprint from 100 -> 250

Bug Fixes

  • Fixed cool down for Crossbow skill Pierce
  • Fixed a bug in the Resistance calculation
  • Fixed a bug in the Statistic calculation
  • Fixed bugs in skills Perforated, Severed, Shattered and Withered that led to incorrect resistance debuff values
  • Fixed a bug that allowed players to equip weapons and armor that they did not meet the requirements for
  • Fixed a bug that forced players to re-enter character creation when choosing a name that already exists
  • Fixed the affix of Inspiration to remove the 300% increased mana bonus
  • Fixed a bug preventing Unravel from being cast on other players thus making the player unable to target anyone
  • Fixed a bug where the player’s target would change to a nearby chest when attacking a monster
  • Fixed kick functionality in parties
  • Fixed a bug causing nearby players to receive delete item confirmations

Future Plans

We will continue releasing patches for this version until most combat-related bugs are resolved and overall balance reaches a stable state. A significant amount of development time was spent implementing the new memory management system, which limited our ability to address every reported issue.

The targeting bug remains unresolved, though we now have a strong understanding of its cause. Additional calculation-related issues may still exist and will be addressed in upcoming patches.

Once stability is improved, development will move toward guild wars, new buildings, advanced professions, and potentially even a new playable race.

As always, please continue reporting bugs and sharing balance feedback as it plays a crucial role in shaping the future of Eris Online.

David Lead Developer


This is a companion discussion topic for the original entry at https://erismmo.com/blog/kingmaker
4 Likes

letsssssssssssssssssssssssssssss goooooooooooooooooooooo

3 Likes

Holy hell, That’s way more changes and things that are in this update that i previously thought. Me, Zathos and solenne can work on the wiki now.

3 Likes

So what hapens to all our houses and how will contest work?

2 Likes

I like the kingmaker thing. It is unique and brilliant. The update is more over better than my expectations

5 Likes

All the houses are still there, but they are now vulnerable and can be destroyed. I expect this will result in contested territories when the server goes live.

2 Likes

How do character slots factor into territory disputes? Having multiple characters in one guild would give a pretty big territory advantage right now, even if you cant have more than one logged in at at time. Love all the fixes, pvp has played better

3 Likes

This is a bit of an oversight on my part, I should have limited buildings to 1 of each type per account, not character. The intention is that you gain titles by creating relationships with other players, so I ask everyone to try to abide by this until I can get a fix in.

3 Likes

Any chance at making 2 windows of opportunity for the mine? Right now its only available at midnight-1 am where im at, so i could never participate. having it for 12 hours would still be 2000 gold in someones pocket, which would still be a nice amount imo. also, were loot drops decreased? I cant tell if its that or a bug. When i loot a mob, a lot of the time there will be a black box and a white broken outine, as if theres an item there, but there isnt anything to click on.

ive gotten 4 pieces of gear over about 60 mustes which is HIGHLY unusual and seems very very low.

just got a drop with the empty boxes from a drakon, but one was red, confirming to me theres a bug not allowing for loot to show up or be interactable. Big sad.

3 Likes

brooo why decrease loot drops
also why remove skeltos… i liked that enemy

2 Likes

It’s a bit tough right now, I tried to set a time that is possible for everyone in NA/EU/Asia to attend, but not a great time for anyone really. I’m leaning more in the direction of adding additional mines each with a good time slot for each major region.

We did silently hotfix in a decrease in the loot drops last version, but didn’t touch it in this version. I think the block box outline is only a graphical bug, but I’ll investigate it.

3 Likes

i really didnt feel like the loot was too much. it took hours and hours over several days to get what ive got, now its next to nothing. Its so low now that i dont think anyone would even want to do the grind it would take to make 10k, let alone 100 or more. Also Also, i never had a blank red box fighting mustes, but i did when i killed a drakon, who has gear i cant equip. Idk why it would do that if it was just graphical.

3 Likes

Maybe we can bump it back up a bit again, but the idea is to encourage players to go capture the mine. That way at least there is some PvP to look forward to every day. Previously the mine was getting ignored because it I think most players did not find it worthwhile.

2 Likes

True, but its only available an hour a day and only one person can have it until the next day. theres nothing else to do in the other 23 hours, and thats if everyone can get to the mine anyway. maybetry a 5% drop rate? If it helps at all, it was taking about an hour to an hour and a half to get an inventory of drops worth about 7k.

3 Likes

Hotfix 11 A

  • Aggressive monsters will now attack buildings and NPCs within aggro range
  • Limit buildings to 1 type per account
  • Sheds no longer claim territory
  • Territory ownership is now based on account, not character (This also means current buildings will need to be destroyed and rebuilt to update ownership. If your character’s title does not update, try to relog.)
  • Mine time changed to 2025-12-22T13:00:00Z2025-12-22T13:59:00Z every day to better accommodate Asian time zone.
  • Increased equipment drop rate from 1% → 5% per item (This means that about 1 out of 3 monster kills should result in a piece of equipment dropping, higher for drakons who can drop both light and heavy armor)
  • Fixed a bug causing sheds to be invisible
  • Fixed a bug causing monsters to bug out when fighting near the starting village
  • Fixed a bug in character creation when selecting traits
  • Fixed a bug with petrinos pathfinding
  • Fixed a bug with item slots showing an incorrect background
  • Fixed formatting bug in news feed
  • Updated input text fields placeholder text in character creation
  • Expanded ruined castle hill slightly to better accommodate castle wall
  • Removed monster kills from global broadcasts
  • Added new broadcast messages
  • Added new safe zone UI indicator

Hotfix should be live about an hour from now.

5 Likes

Fixed the trait bug huh, guess I can reveal it then, also if your wondering nobody got use out of it

3 Likes

Also thank you for the timing change and listening to feedback

3 Likes

one confusion: suppose ur chars are in different guilds. which guild will get the claim of house incase of that? since there is only 1 house per account now.

1 Like