nah he is a single old fellow who is like …
I was giving the topic of PvE some more thought, and I’m assuming the general idea here is to create an incentive for repeatable group based PvE content.
Potentially, we could make weapons/armor that drop in dungeons have a chance for a special item attribute that would allow them to have more damage/armor however, they cannot be repaired. So either by using these items, or dying (which would damage durability), they would break and you’d have to find new ones.
This would give a temporary advantage to players who enjoy group based PvE and a repeatable loop, as well as being something a solo or casual player could skip completely without feeling like they are missing out on much, due to the high risk nature of these items.
The reason i thought a singular unique would it would create more of a drive for the initial pvp, tieing into the pvp focus of the game. Having a general set of items with extra attributes anyone can get at any time would negate that aspect of things. really depends on your vision for the game and if you want it more pvp focused with pve on the side, a balanced mix or pve>pvp