What is Eris Online?

A new sandbox PvP MMORPG where political alliances and conquest shape the world.

A Brief Introduction

Eris Online is a dark fantasy Massively Multiplayer Online Role Playing Game (MMORPG). The game-play focuses on political alliances, feudal conquest and open world Player vs Player (PvP). Wars are entirely player-driven, and influential player characters can control the direction of the game. Everything happens in a seamless, dynamic, and persistent world.

You enter the realm of Eris as a nobody, presented with both opportunity and danger.

What role will you play?

You are free to play the game how you want, all game design decisions are focused on maximizing your choices and fun.

  • Famous and beloved king, helping your friends and defending your kingdom.
  • Manager of a capitalist city-state, remaining neutral to maximize profit.
  • Ganker of noobs, friend to no-one, a scourge on the land.
  • Solo thief stealing items and running from danger.
  • Megalomaniacal tyrant, set on world domination.
  • Or something else entirely, the choice is yours.

Beware—danger is ever-present in this unforgiving realm. Constant vigilance is required to prevent other players from killing you or plundering your hard-earned possessions.

Why play Eris Online?

If you find recent MMOs lacking in creativity and nothing seems to scratch that “itch”, we understand and want to produce a worthy successor to a legendary genre.

  • Fight and loot the inventory of other players in a seamless open-world.
  • Build a sprawling city near the ocean with your friends… then lose it.
  • Join a massive siege and fill the kill logs with your name.
  • Manufacture weapons and armor for your guild.
  • Betray your best friend and steal his city.
Current Status and Plans

Eris Online is currently in the alpha stage of development. This means that while basic features are finished, we are still actively developing the more complex game mechanics.

We plan to build the game publicly, sharing updates and rolling out new content regularly. Some content will be free for everyone, and supporters will receive additional exclusive content.

Character Creation Preview now available! Simply create a forum account and go to demo.erismmo.com to play!


This is a companion discussion topic for the original entry at https://erismmo.com/blog/what-is-eris-online
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what do you mean by SOME content will be free for everyone is it going to be kinda pay to win or is it gonna have the same system as albion online gold and premium … in my opinion i think the albion online system might be best , it will bring alot of players while also make you money ofc

We will likely be experimenting with our monetization model for awhile until we figure out what works best. That said, I can assure you: there will be no pay to-win elements. In our view, pay-to-win ruins competitive online games.

We prefer a free/paid subscriber model.

Since the game is currently in alpha development, we plan to release new content early to supporters–such as new races, dungeons, etc. However, this content will later become available to all players as newer content is released.

For those who’d like to support us, we have a Patreon. Subscribers can support our development efforts for $5 USD/month, and as a thank-you, we’re offering:

  • 4 additional character slots
  • A special badge on the forum

We’re incredibly grateful to everyone who chooses to subscribe!

2 Likes

I’m looking forward to the game, i seriously hope there is no pay to win. I love MMO games but not a single one has been able to not use pay to win methods. I’ll try out the game today nicely, will try my best to provide a good feedback.

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So, here’s some quick feedback from my side, starting with the character customization. There are a total of 5 characters (3 male, 2 female), and there’s a decent amount of customization available from hair, skin, and eyes but i would hope that more features are added such as face structure, tattoos, different classes and clothes. At the start of the game we are spawned at a village, if i talk about the visuals based off on the first look, it’s a bit cluttered, the UI is too big and covers the character, and the ambience is too red, which makes it look unappealing. The movement of the character is fine, but the combat sucks. Also, there are no tutorials or guides. There’s a map given, but it also indicates nothing, but since it is in the early stages of development, that’s a given. The enemies are seriously overpowered, and our character’s combat is no good; the hits are delayed, the damage is barely there, and you have to get very close to an enemy to land a hit. The terrain isn’t very well made; there’s only one map. I hope to see more greenery, to be very honest, and more NPCs plus a good range of dialogues for them as well. The camera movement also can’t be changed, which is quite difficult to play with for me personally, as I’ve played many open-world games, and a free-look camera is always appreciated. Lastly, the naming of the enemies and customization options honestly don’t sound that good to me. They just sound like a bunch of random words mixed together and aren’t innovative or cool. The jumping mechanism is nice; I didn’t encounter any glitches or bugs. And yes, the water graphics honestly are very bad. I would love to see some reflection, plus the swimming mechanism also needs to be fixed; you can’t see your player swimming. Underworld exploration would also be appreciated for treasures and loot. So that was my review. I hope you guys all the best for the release.

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Thanks for your feedback here, it’s well received and appreciated.

If you don’t mind, could you clarify a couple of points for us?

  1. What type of free-look camera did you have in mind? There is an orbit camera on the player that is activated by holding down left click, but it snaps back once you let go of the left mouse button.

  2. In terms of combat, what was your expectation? MOBA style, action or tab-target? We are deliberately aiming for a traditional tab-target style of MMORPG combat, which I can appreciate may not be to everyone’s taste.

The rest of your feedback was very clear, and we’re working diligently on the points you raised. Thanks again for taking the time to share your thoughts!

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You’re most welcome. And as for the mentioned points,

  1. By free look, I meant allowing us to freely rotate the camera without making it snap back into its original place.
  2. And in terms of combat, an action combat style is what players usually aim for nowadays (me included). Tab-target style is nice but not very interactive. Action is a big part of MMOs; hence, making it interactive would be very nice. But keeping in mind the high ping issues, it is difficult to aim for an action combat style, which is understandable. I would love to see a hybrid style of gameplay, though.
    However, that was not my main concern when I mentioned the combat. As I mentioned, the hits are very much delayed, there’s no dodging option, and also no guides to tell you what keys to click to do a certain thing. I was clicking random keys until I figured out I had to press the number keys. Also, I think the only way to lock on an enemy is by clicking them, which is not very smooth; an auto-locking feature with a manual switching option would be nice, and also some animations while performing actions. There’s one more thing I think should be added, and that is a mount.
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